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Product

⚗️ Roadmap: https://github.com/orgs/fleetdm/projects/41/views/2

Job to be done

Every product should have a single job that it strives to do. We use the Jobs to be Done (JTBD) framework. Fleet's overarching job to be done is the following:

"I need a way to see what laptops and servers I have and what I need to do to keep them secure and compliant."

Objectives and key results (OKRs) and Key Performance Indicators (KPIs)

Fleet uses objectives and key results (OKRs) to align the organization with measurable goals, and key performance indicators (KPIs) to measure the work that achieves the goals of the OKRs. Rephased, the objectives and key results describes what you want to accomplish and the key performance indicators describe how you know you're making progress.

The product team is responsible for sub-OKRs that contribute to organization-wide OKRs.

Year, Quarter OKR file
2022, Q2 internal doc
2022, Q3 internal doc
2022, Q4 TODO

Q1 2022 product objectives

In Q1 2022, Fleet set company-wide objectives. The product team was responsible for the product objectives that contributed to the company-wide objectives.

The following list includes the company-wide objectives, product objectives ("How?" sections), and whether or not the product team hit or missed each objective:

Ultimate source of truth

Fleet + osquery gives organizations the ability to see an almost endless amount of data for all their devices. We want to build on this reputation by consistently providing the freshest, most accurate, and most understandable data possible in the UI and API.

How?
  • Solve the "Undetermined" performance impact limitation for new scheduled queries as well as reflect unfinished policy runs in the UI/API (Miss).
  • Only advertise working osquery tables inside the product by looking at your wifi_networks table (Miss).

Programmable

Fleet differentiates itself from other security tools by providing a simple and easy-to-use API and CLI tool (fleetctl). This allows users and customers to leverage Fleet's superb ability to gather device data in unique ways to their organization.

How?
  • Add integrations for policy and vulnerability automations (Miss).
  • Take steps toward feature parity with other vulnerability management solutions (Miss).
  • Roll up software and vulnerabilities across the entire organization and teams (Hit).

Who's watching the watchers

Many current Fleet users and customers hire Fleet to increase their confidence that other security tools are functioning properly. We will continue to expose valuable information about these tools to meet customer requirements.

How?
  • Detect the health of other installed agents and verify device enrollment in Jamf, Kandji, and SimpleMDM. (Hit)
  • Roll up mobile device management (MDM) and Munki data across the entire organization and teams. (Hit)

Self-service, 2-way IT

Fleet is poised to enable an organization's employees to resolve issues with their devices on their own. This saves for IT administrators and security practitioners, but it also builds trust so that an organization can focus on achieving its business outcomes together.

How?
  • Enable end-users to self-serve issues with their devices using Fleet Desktop(Miss).
  • Enable end-users to see what information is collected about their device by maintaining the scope transparency(Hit).

Easy to use

We'd like to make maintaining secure laptops and servers as easy as possible.

How?
  • Improve the standard query library to include 80% of the most common policies that any organization needs(Miss).

Product design process

The product team is responsible for product design tasks. These include drafting changes to the Fleet product, reviewing and collecting feedback from engineering, sales, customer success, and marketing counterparts, and delivering these changes to the engineering team.

Look here for more information about Using Figma.

Drafting

  • Move an issue that is assigned to you from the "Ready" column of the 🛸 Product team (weekly) board to the "In progress" column.

  • Create a page in the Fleet EE (scratchpad, dev-ready) Figma file and combine your issue's number and title to name the Figma page.

  • Draft changes to the Fleet product that solve the problem specified in the issue. Constantly place yourself in the shoes of a user while drafting changes. Place these drafts in the appropriate Figma page in Fleet EE (scratchpad, dev-ready).

  • While drafting, reach out to sales, customer success, and marketing for a new perspective.

  • While drafting, engage engineering to gain insight into technical costs and feasibility.

Review

  • Move the issue into the "Ready for review" column. The drafted changes that correspond to each issue in this column will be reviewed during the recurring product huddle meeting.

  • During the product huddle meeting, record any feedback on the drafted changes.

Deliver

  • Once your work is complete and all feedback is addressed, make sure that the issue is updated with a link to the correct page in the Fleet EE (scratchpad) Figma. This page is where the design specifications live.

  • Add the issue to the 🏛 Architect column in the 🛸 Product project. This way, an architect on the engineering team knows that the issue is ready for engineering specifications and, later, engineering estimation.

Priority drafting

Priority drafting is the revision of drafted changes currently being developed by the engineering team. Priority drafting aims to quickly adapt to unknown edge cases and changing specifications while ensuring that Fleet meets our brand and quality guidelines.

Priority drafting occurs in the following scenarios:

  • A drafted UI change is missing crucial information that prevents the engineering team from continuing the development task.

  • Functionality included in a drafted UI change must be cut down in order to ship the improvement in the currently scheduled release.

What happens during priority drafting?

  1. Everyone on the product and engineering teams know that a drafted change was brought back to drafting and prioritized.

  2. Drafts are updated to cover edge cases or reduce functionality.

  3. UI changes are reviewed, and the UI changes are brought back to the engineering team to continue the development task.

Planning

  • The intake process for a given group (how new issues are received from a given requestor and estimated within the group's timeframe) is up to each group's PM. For example, the Interface group's intake process consists of attending Interface PM's office hours and making a case, at which time a decision about whether to draft an estimate will be made on the spot.

  • New unestimated issues are created in the Planning board, which is shared by each group.

  • The estimation process to use is up to the EM of each group (with buy-in from the PM), with the goal of delivering estimated issues within the group's timeframe, which is set for each group by the Head of Product. No matter the group, only work that is slated to be released into the hands of users within ≤six weeks will be estimated. Estimation is run by each group's EM and occurs on the Planning board. Some groups may choose to use "timeboxes" rather than estimates.

  • Prioritization will now occur at the point of intake by the PM of the group. Besides the 20% "engineering initiatives," only issues prioritized by the group PM or worked on or estimated. On the first day of each release, all estimated issues are moved into the relevant section of the new "Release" board, which has a kanban view per group.

  • Work that does not "fit" into the scheduled release (due to lack of capacity or otherwise) remains in the "Estimated" column of the product board and is removed from that board if it is not prioritized in the following release.

Process

  1. Intake: Each group has a "time til estimated" timeframe, which measures the time from when an idea is first received until it is written up as an estimated issue and the requestor is notified exactly which aspects are scheduled for release. How intake works, and the estimation timeframe, vary per group, but every group has an estimation timeframe.

  2. Estimation: The estimation process varies per group. In the Interface group, it consists of drafting, API design, and either planning poker or a quick timebox decided by the group EM. When the Interface group relies on the Platform group for part of an issue, only the Interface group's work is estimated. It is up to the Interface PM to obtain estimated Platform issues for any needed work and thus make sure it is scheduled in the appropriate release. It is up to the Platform PM to get those specced (in consultation with Engineering), then up to the Engineering to estimate and communicate promptly if issues arise. We avoid having more estimated issues than capacity in the next release. If the team is fully allocated, no more issues will be estimated, or the PM will decide whether to swap anything out. Once estimated, an issue is scheduled for release.

  3. Development: Development starts on the first day of the new release. Only estimated issues are scheduled for release.

  4. Quality assurance (QA): Everyone in each group is responsible for quality: engineers, PM, and the EM. The QA process varies per group and is set by the group's PM. For example, in the Interface group, every issue is QA'd (i.e. a per-change basis), as well as a holistic "smoke test" during the last few days of each release.

  5. Release: Release dates are time-based and happen even if all features are not complete (± a day or two sometimes, if there's an emergency. Either way, the next release cycle starts on time). If anything is not finished, or can only be finished with changes, the PM finds out immediately and notifies the requestor right away.

Timeframes

These are effectively internal SLAs. We moved away from the term "SLA" to avoid potential confusion with future, contractual Service Level Agreements Fleet might sign with its customers.

Prioritization

≤Five business days from when the initial request is weighed by PM, requestor has heard back from the group PM whether the request will be prioritized.

Release

≤Six weeks from when the initial request is weighed by PM, this is released into the hands of the Fleet community, generally available (no feature flags or limitations except as originally specced or as adjusted if necessary).

Work that is prioritized by the group PM should be released in the six week timeframe (two releases). Work that is too large for this timeframe should be split up.

Estimation

≤Five business days from the initial request, an issue is created with a summary of the purpose, the goal, and the plan to achieve it. The level of detail in that plan is up to the PM of the product group. The issue also has an estimation, expressed in story points, which is either determined through planning poker or a "timebox."

For the Interface group, "estimated" means UI wireframes and API design are completed, and the work to implement them has been estimated.

Adjustment

≤One business day from discovering some blocker or change necessary to already prioritized and estimated work. The group PM decides how the usage/UI will be changed and notifies the original requestor of changes to the spec.

UI design

Communicating design changes to the engineering team.

NEW feature that have been added to Figma Fleet EE (current, dev-ready):

  1. Create a new GitHub issue
  2. Detail the required changes (including page links to the relevant layouts), then assign the issue to the "Initiatives" project.
Assign to Initiatives project
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NOTE: Artwork and layouts in Figma Fleet EE (current) are final assets, ready for implementation. Therefore, it’s important NOT to use the "idea" label, as designs in this document are more than ideas - they are something that WILL be implemented.

  1. Navigate to the Initiatives project, hit "+ Add cards," pick the new issue, and drag it into the "🤩Inspire me" column.
Add cards Inspire me

Communicating unplanned design changes

For issues related to something that was ALREADY in Figma Fleet EE (current, dev-ready), but implemented differently, e.g., padding/spacing inconsistency, etc. Create a bug issue and detail the required changes.

Design conventions

We have certain design conventions that we include in Fleet. We will document more of these over time.

Table empty states

Use ---, with color $ui-fleet-black-50 as the default UI for empty columns.

Form behavior

Pressing the return or enter key with an open form will cause the form to be submitted.

Internal links

For text links that navigates the user to a different page within the Fleet UI, use the $core-blue color and xs-bold styling. You'll also want to make sure to use the underline style for when the user hovers over these links.

External links

For a link that navigates the user to an external site (e.g., fleetdm.com/docs), use the $core-blue color and xs-bold styling for the link's text. Also, place the link-out icon to the right of the link's text.

Tooltips

All tooltips change the cursor to a question mark on hover. All tooltips have a solid background color.

There are two types of tooltips. The two types of tooltips have some unique styles:

  1. Tooltips for text (column headers, input titles, inline text) appear when hovering over any text with a dashed underline. These tooltips use left-aligned text.

  2. Tooltips for buttons, bubbles, table row elements, and other non-text elements appear when hovering over the element. These tooltips use center-aligned text. These tooltips include a centered arrow.

Release

This section outlines the communication between the product team, growth team, product team, and customer success team prior to a release of Fleet.

Goal

Keep the business up to date with improvements and changes to the Fleet product so that all stakeholders can communicate with customers and users.

Blog post

The product team is responsible for providing the growth team with the necessary information for writing the release blog post. This is accomplished by filing a release blog post issue and adding the issue to the growth board on GitHub.

The release blog post issue includes a list of the primary features included in the upcoming release. This list of features should point the reader to the GitHub issue that explains each feature in more detail.

Find an example release blog post issue here.

Customer announcement

The product team is responsible for providing the customer success team with the necessary information for writing a release customer announcement. This is accomplished by filing a release customer announcement issue and adding the issue to the customer success board on GitHub.

The release blog post issue is filed in the private fleetdm/confidential repository because the comment section may contain private information about Fleet's customers.

Find an example release customer announcement blog post issue here.

Beta features

At Fleet, features are advertised as "beta" if there are concerns that the feature may not work as intended in certain Fleet deployments. For example, these concerns could be related to the feature's performance in Fleet deployments with hundreds of thousands of hosts.

The following highlights should be considered when deciding if we promote a feature as "beta:"

  • The feature will not be advertised as "beta" permanently. This means that the Directly Responsible Individual (DRI) who decides a feature is advertised as "beta" is also responsible for creating an issue that explains why the feature is advertised as "beta" and tracking the feature's progress towards advertising the feature as "stable."
  • The feature will be advertised as "beta" in the documentation on fleetdm.com/docs, release notes, release blog posts, and Twitter.

Feature flags

At Fleet, features are placed behind feature flags if the changes could affect Fleet's availability of existing functionalities.

The following highlights should be considered when deciding if we should leverage feature flags:

  • The feature flag must be disabled by default.
  • The feature flag will not be permanent. This means that the Directly Responsible Individual (DRI) who decides a feature flag should be introduced is also responsible for creating an issue to track the feature's progress towards removing the feature flag and including the feature in a stable release.
  • The feature flag will not be advertised. For example, advertising in the documentation on fleetdm.com/docs, release notes, release blog posts, and Twitter.

Fleet's feature flag guidelines is borrowed from GitLab's "When to use feature flags" section of their handbook. Check out GitLab's "Feature flags only when needed" video for an explanation of the costs of introducing feature flags.

Competition

We track competitors' capabilities and adjacent (or commonly integrated) products in Google doc Competition (private).

Intake process

Intake for new product ideas (requests) happens at the 🗣 Product office hours meeting.

At the 🗣 Product office hours meeting, the product team weighs all requests. When the team weighs a request, it is prioritized or put to the side.

The team prioritizes a request when the business perceives it as an immediate priority. When this happens, the team sets the request to be estimated or deferred within five business days.

The team puts a request to the side when the business perceives competing priorities as more pressing in the immediate moment.

Why this way?

At Fleet, we use objectives and key results (OKRs) to align the organization with measurable goals. These OKRs fill up a large portion, but not all, of planning (drafting, wireframing, spec'ing, etc.) and engineering capacity.

This means there is always some capacity to prioritize requests advocated for by customers, Fleet team members, and members of the greater Fleet community.

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Note Fleet always prioritizes bugs.

At Fleet, we tell the requestor whether their request is prioritized or put to the side within one business day from when the team weighs the request.

The 🗣 Product office hours meeting is a recurring ritual to make sure that the team weighs all requests.

Making a request

To make a request or advocate for a request from a customer or community member, Fleet asks all members of the organization to add their name and a description of the request to the list in the 🗣 Product office hours Google doc. Then attend the next scheduled 🗣 Product office hours meeting.

All members of the Fleet organization are welcome to attend the 🗣 Product office hours meeting. Requests will be weighed from top to bottom while prioritizing attendee requests.

This means that if the individual that added a feature request is not in attendance, the feature request will be discussed towards the end of the call if there's time.

All 🗣 Product office hours meetings are recorded and uploaded to the 🗣 Product office hours folder in the shared Google drive.

Each week Noah Talerman follows the directions in this document (internal doc) and a backup copy of the Product office hours document is created and dropped in the Product office hours backup folder in the shared drive.

Usage statistics

In order to understand the usage of the Fleet product, we collect statistics from installations where this functionality is enabled.

Fleet team members can view these statistics in the Google spreadsheet Fleet usage available in Google Drive.

Rituals

Directly Responsible Individuals (DRI) engage in the ritual(s) below at the frequency specified.

Ritual Frequency Description DRI
🗣 Product office hours Weekly (Tuesdays) We make a decision regarding which customer and community feature requests can be committed to in the next six weeks. We create issues for any requests that don't already have one. Mo Zhu
✨ Product design review Weekly (Thursdays) The Product team discusses "ready for review" items and makes the decision on whether the UI changes are ready for engineering specification and later implementation. Noah Talerman
Product office hours doc prep Weekly Every week a backup doc is created to accompany the Product office hours event Mo Zhu

Slack channels

This group maintains the following Slack channels:

Slack channel DRI
#help-product Mo Zhu
#g-platform Mo Zhu
#g-interface Noah Talerman
#g-agent Mo Zhu
#g-mdm Mo Zhu